Do remember to pick more than just spells, a strong minion/magic ratio is the only way to build a perfect deck. As long as Jaina still has access to these spells, she’ll always remain on top. The powerful spells you have at your disposal allows you to create decks fueled by arcane power, that can blow up a field with Blizzard or Flamestrike or transform an enemy Bog Creeper with Polymorph. Mage- Drafting a Mage Arena deck is different than drafting other classes. Flame Imp is still the best one-drop in the game, Abyssal Enforcer and Dread Infernal still blow up the board and Ravenous Pterrordax can put in some serious work. Without Power Overwhelming or Azure Drake how will the deck possibly keep up? I was worried about nothing, Warlock is still strong after Journey To Un’Goro. When Arena started using the Standard format, I worried that Gul’dan would be unplayable. Warlock- Rogue might be the king of single-card removal, but warlock blows up the whole board. When drafting a Rogue deck, cards like Mimic Pod, Swashburglar and Hallucination are great, building up hand advantage is how you win games. Combined with strong minions like Lotus Agents and Sherazin Corpse Flower, it’s hard for any class to match its power. Removal spells are super important in this format, being able to Assassinate threats like Volcanosaur or Second-Rate Bruiser, can help turn the tides of battle. Rogue- Maiev is the king of Arena in Journey To Un’Goro. If you're new to the mode and don’t want to waste gold, I highly recommend using HearthArena to create a deck. Arena games are determined by how well you can draft, if you pick the wrong cards it won’t matter which class you use. These are my rankings, but just because you use an OP class, doesn’t mean you are going to win every game. Paladin, Shaman, Druid and Warrior are all pretty awful, you should avoid picking them if you have the chance. Here are the top five classes in Hearthstone’s Arena, ranked by me. I’ve wasted thousands of gold pieces over the last couple of months in the Arena, even earning a couple 12-win runs along the way. Cards that used to dominate the mode have disappeared from popular drafts and other cards that nobody looked at twice are must-picks. Hearthstone’s Arena has changed a lot since Journey To Un’Goro.
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